Let's face it, D&D is intrinsically a dark game. The acronym doesn't stand for Daffodils and Daylight, and for a good reason. While a system with that title would be fun to play*, it isn’t what most people want from a game as it doesn’t sound very challenging. Daffodils smell nice, and daylight makes them grow! While that is just delightful, it doesn’t set the scene for something that is captivating and dramatic. Dungeons and Dragons, on the other hand, paints an image of dark, dank corridors, that bend out of sight, terminating in the lair of something great, powerful, mythical, and horrifying. That image breeds a feeling of fright and anticipation in a player, but also one of excitement and engagement. There is real possibility of failure; a chance that you might not make it out alive…or at least whole. The name Dungeons and Dragons suggests that there is something to be vanquished, and while there is a price for failure, there is an equally alluring prize for su...